

However, because of this change we were faced with either completely rebuilding our graphics pipeline or abandoning VR altogether.

We do understand Oculus decision to drop this API support, and that it was simply due to progress. Since then, the new Oculus runtime has unfortunately made the entire graphics library completely incompatible. Back then, Direct mode was not compatible with the graphics library we were using, so we wrote some custom shaders and worked with the best tools we had at the time. As you may know, we had VR support up and running last year. In case you missed the previous announcement, here is a summary of what we have been working on the past few months.īefore we completed our final round of cleanup and bug fixes we had one more obligation to meet, VR support. We are nearing completion of TPS Gold edition and, after this final round of bug fixes/optimizations, we will add the Platinum features and ship the boxed edition. With most of the VR work complete, we will be dividing our time between finishing TPS and polishing VR with our VR test group. We will also be posting some great new VR parks, and plan some great dark rides for our VR audiences. So far, the Gyro Swing, Turbo Force, and wood coasters have received some great feedback, with our unique physics based flat ride solution producing an ultra real VR experience.

We even added a ride reset that allows the player to jump right into the seat at anytime. So far, we have implemented Oculus and Vive support, Xbox controller support, Vive controller support, and by community request we added hot keys for quick teleporting to coasters and rides. "Bug fixes, Community requests, Improvements, and Optimizations" If you want to review our progress, feel free to follow this thread: We have started a thread which will itemize each bug fix, community request, improvement, and optimization as they are completed up to release. "VR Testing Signups" [We also wanted to give you a progress report and let everyone know we are working hard, even through the weekends, to finish TPS and implement community requests. If you own TPS, and have a Vive or an Oculus kit, we hope you will join our VR beta testing group by clicking here. We are happy to announce Theme Park Studio fully supports Vive and Oculus, and with our unique physics-based ride simulator you can almost feel the motion in VR.
